Co-founded a small indie game development team and jointly developed an open-source game prototype (Uncertainty).
Led technical design discussions and contributed to gameplay logic, architecture, and project planning.
Maintained the project repository on GitHub and coordinated development tasks within the team.
Developed Uncertainty, a 3D action-adventure space-shooter game built with Unity 2019.4.16f1 (C#) for Windows and macOS.
Collaborated on a modular game architecture emphasizing scalability, reliability, and performance, including serialization and asset integration workflows. 
Designed and implemented core gameplay mechanics, including player controls, enemy behaviors, and boss encounters within a modular Unity architecture.
Applied design patterns and SOLID principles to support code maintainability and reusable game logic. 
Managed source code and development workflow using Git, coordinated team efforts, and integrated assets from Blender, Krita, and other tools.
Coordinated development tasks and project planning in a part-time team environment, meeting defined delivery milestones.
Published and maintained the project as open-source on GitHub (MIT license), accruing community engagement (61 stars and 15 forks).